Graphics (from Greek Ancient Greek is the historical stage in the development of the Greek language spanning the Archaic , Classical (c. 5th–4th centuries BC), and Hellenistic (c. 3rd century BC – 6th century AD) periods of ancient Greece and the ancient world. It is predated in the 2nd millennium BC by Mycenaean Greek. Its Hellenistic phase is known as Koine (& γραφικός graphia) are visual The visual system is the part of the central nervous system which enables organisms to see, as well as enabling several non-image forming photoresponse functions. It interprets information from visible light to build a representation of the surrounding world. The visual system accomplishes a number of complex tasks, including the reception of presentations on some surface, such as a wall, canvas Canvas is an extremely heavy-duty plain-woven fabric used for making sails, tents, marquees, backpacks, and other functions where sturdiness is required. It is also popularly used as a painting surface, typically stretched, and on fashion handbags and shoes, computer screen, paper, or stone to brand A brand is the identity of a specific product, service, or business[page needed]. A brand can take many forms, including a name, sign, symbol, color combination or slogan. The word brand began simply as a way to tell one person's cattle from another by means of a hot iron stamp. A legally protected brand name is called a trademark. The word brand, inform, illustrate, or entertain. Examples are photographs A photograph is an image created by light falling on a light-sensitive surface, usually photographic film or an electronic imager such as a CCD or a CMOS chip. Most photographs are created using a camera, which uses a lens to focus the scene's visible wavelengths of light into a reproduction of what the human eye would see. The process and, drawings Plans are a set of two-dimensional diagrams or drawings used to describe a place or object, or to communicate building or fabrication instructions. Usually plans are drawn or printed on paper, but they can take the form of a digital file, Line Art Line art is any image that consists of distinct straight and curved lines placed against a background, without gradations in shade (darkness) or hue (color) to represent two-dimensional or three-dimensional objects. Line art can use lines of different colors, although line art is usually monochromatic, graphs In mathematics, the graph of a function f is the collection of all ordered pairs (x, f). In particular, if x is a real number, graph means the graphical representation of this collection, in the form of a curve on a Cartesian plane, together with Cartesian axes, etc. Graphing on a Cartesian plane is sometimes referred to as curve sketching. If the, diagrams A diagram is a two-dimensional geometric symbolic representation of information according to some visualization technique. Sometimes, the technique uses a three-dimensional visualization which is then projected onto the two-dimensional surface. The word graph is sometimes used as a synonym for diagram, typography Typography is the art and technique of arranging type, type design, and modifying type glyphs. Type glyphs are created and modified using a variety of illustration techniques. The arrangement of type involves the selection of typefaces, point size, line length, leading , adjusting the spaces between groups of letters (tracking) and adjusting the, numbers A number is a mathematical object used in counting and measuring. A notational symbol which represents a number is called a numeral, but in common usage the word number is used for both the abstract object and the symbol, as well as for the word for the number. In addition to their use in counting and measuring, numerals are often used for labels ,, symbols A symbol is something such as an object, picture, written word, sound, or particular mark that represents something else by association, resemblance, or convention. For example, a red octagon may be a symbol for "STOP". On maps, crossed sabres may indicate a battlefield. Numerals are symbols for numbers . All language consists of symbols, geometric Geometry "Earth-measuring" is a part of mathematics concerned with questions of size, shape, relative position of figures, and the properties of space. Geometry is one of the oldest sciences. Initially a body of practical knowledge concerning lengths, areas, and volumes, in the 3rd century BC geometry was put into an axiomatic form by designs, maps A map is a visual representation of an area—a symbolic depiction highlighting relationships between elements of that space such as objects, regions, and themes, engineering drawings An engineering drawing, a type of technical drawing, is created within the technical drawing discipline, and used to fully and clearly define requirements for engineered items, or other images An image is an artifact, for example a two-dimensional picture, that has a similar appearance to some subject—usually a physical object or a person. Graphics often combine text In computer and machine-based telecommunications terminology, a character is a unit of information that roughly corresponds to a grapheme, grapheme-like unit, or symbol, such as in an alphabet or syllabary in the written form of a natural language, illustration An illustration is a displayed visualization form presented as a drawing, painting, photograph or other work of art that is created to elucidate or dictate sensual information by providing a visual representation graphically, and color Color or colour is the visual perceptual property corresponding in humans to the categories called red, green, blue and others. Color derives from the spectrum of light interacting in the eye with the spectral sensitivities of the light receptors. Color categories and physical specifications of color are also associated with objects, materials,. Graphic design Graphic design is a creative process — most often involving a client and a designer and usually completed in conjunction with producers of form — undertaken in order to convey a specific message (or messages) to a targeted audience. The term "graphic design" can also refer to a number of artistic and professional disciplines that may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flier, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.

Graphics can be functional or artistic. The latter can be a recorded version, such as a photograph, or an interpretation by a scientist to highlight essential features, or an artist, in which case the distinction with imaginary graphics may become blurred.

Contents

History

Main article: History of graphic design Graphics are the production of visual statements on some surface, such as a wall, canvas, pottery, computer screen, paper, stone or landscape. It includes everything that relates to creation of signs, charts, logos, graphs, drawings, line art, symbols, geometric designs and so on. Graphic design is the art or profession of combining text, pictures,

The earliest graphics known to anthropologists studying prehistoric periods are cave paintings Cave paintings are paintings on cave walls and ceilings, and the term is used especially for those dating to prehistoric times. The earliest known European cave paintings date to Aurignacian, some 32,000 years ago. The purpose of the paleolithic cave paintings is not known. The evidence suggests that they were not merely decorations of living and markings on boulders, bone, ivory, and antlers, which were created during the Upper Palaeolithic The Upper Paleolithic is the third and last subdivision of the Paleolithic or Old Stone Age as it is understood in Europe, Africa and Asia. Very broadly it dates to between 40,000 and 10,000 years ago, roughly coinciding with the appearance of behavioural modernity and before the advent of agriculture. The terms "Late Stone Age" and & period from 40,000–10,000 B.C. Anno Domini and Before Christ (abbreviated as BC or B.C.) are designations used to label years in the Julian and Gregorian calendars. The calendar era to which they refer is based on the traditionally reckoned year of the conception or birth of Jesus, with AD denoting years after the start of this epoch, and BC denoting years before the start of or earlier. Many of these were found to record astronomical, seasonal, and chronological details. Some of the earliest graphics and drawings known to the modern world Modern history, or the modern era, describes the historical timeline after the Middle Ages. Modern history can be further broken down into the early modern period and the late modern period. Contemporary history describes the span of historic events that are immediately relevant to the present time, from almost 6,000 years ago, are that of engraved stone tablets The Tablets of Stone, Stone Tablets, Tablets of Law, or Tablets of Testimony in the Bible, were the two pieces of special stone inscribed with the Ten Commandments when Moses ascended Mount Sinai as recorded in the Book of Exodus. Exodus 31:18 refers to the tablets as the "Tablets of Testimony" because they give insight into the nature and ceramic cylinder seals A cylinder seal is a cylinder engraved with a 'picture story', used in ancient times to roll an impression onto a two-dimensional surface, generally wet clay. Cylinder seals were invented around 3500 BC in the Near East, at the contemporary site of Susa in south-western Iran and at the early site of Uruk in southern Mesopotamia. They are linked to, marking the beginning of the historic periods and the keeping of records for accounting and inventory purposes. Records from Egypt predate these and papyrus Papyrus is a thick paper-like material produced from the pith of the papyrus plant, Cyperus papyrus, a wetland sedge that was once abundant in the Nile Delta of Egypt was used by the Egyptians Ancient Egypt was an ancient civilization of eastern North Africa, concentrated along the lower reaches of the Nile River in what is now the modern country of Egypt. The civilization coalesced around 3150 BC with the political unification of Upper and Lower Egypt under the first pharaoh, and it developed over the next three millennia. Its history as a material on which to plan the building of pyramids A pyramid is a structure where the outer surfaces are triangular and converge at a point. The base of a pyramid can be trilateral, quadrilateral, or any polygon shape, meaning that a pyramid has at least three triangular surfaces (at least four faces including the base). The square pyramid, with square base and four triangular outer surfaces, is a; they also used slabs of limestone Limestone is a sedimentary rock composed largely of the mineral calcite . Like most other sedimentary rocks, limestones are composed of grains; however, most grains in limestone are skeletal fragments of marine organisms such as coral or foraminifera. Other carbonate grains comprising limestones are ooids, peloids, intraclasts, and extraclasts and wood Wood is a hard, fibrous tissue found in many plants. It has been used for centuries for both fuel and as a construction material for several types of living areas such as houses. It is an organic material, a natural composite of cellulose fibers embedded in a matrix of lignin which resists compression. In the strict sense wood is produced as. From 600–250 BC, the Greeks played a major role in geometry Geometry "Earth-measuring" is a part of mathematics concerned with questions of size, shape, relative position of figures, and the properties of space. Geometry is one of the oldest sciences. Initially a body of practical knowledge concerning lengths, areas, and volumes, in the 3rd century BC geometry was put into an axiomatic form by. They used graphics to represent their mathematical theories such as the Circle Theorem and the Pythagorean theorem In mathematics, the Pythagorean theorem or Pythagoras' theorem is a relation in Euclidean geometry among the three sides of a right triangle . In terms of areas, it states:.

In art, "graphics" is often used to distinguish work in a monotone and made up of lines, as opposed to painting Painting is the practice of applying paint, pigment, color or other medium to a surface . The application of the medium is commonly applied to the base with a brush but other objects may be used. In art the term describes both the act and the result which is called a painting. Paintings may have for their support such surfaces as walls, paper,.

Drawing

Main articles: Drawing Drawing is a visual art that makes use of any number of drawing instruments to mark a two-dimensional medium. Common instruments include graphite pencils, pen and ink, inked brushes, wax color pencils, crayons, charcoals, chalk, pastels, markers, stylus, or various metals like silverpoint. An artist who practices or works in drawing may be and Technical drawing Technical drawing, also known as drafting, is the academic discipline of creating standardized technical drawings by architects, interior designers, drafters, design engineers, and related professionals. Standards and conventions for layout, line thickness, text size, symbols, view projections, descriptive geometry, dimensioning, and notation are Cleft (graphic by Irina Minaeva)

Drawing generally involves making marks on a surface by applying pressure from a tool, or moving a tool across a surface. Common tools are graphite The mineral graphite is one of the allotropes of carbon. It was named by Abraham Gottlob Werner in 1789 from the Greek γράφειν : "to draw/write", for its use in pencils, where it is commonly called lead, as distinguished from the actual metallic element lead. Unlike diamond (another carbon allotrope), graphite is an electrical pencils A pencil is a writing implement or art medium usually constructed of a narrow, solid pigment core inside a protective casing. The case prevents the core from breaking, and also from marking the user’s hand during use, pen and ink A pen is a long, thin, rounded device used to apply ink to a surface for the purpose of writing, usually paper. There are several different types, including ballpoint, rollerball, fountain, and felt-tip. Historically, reed pens, quill pens, and dip pens were used. Modern-day pens come in a variety of colors and assortments. The most common contain, inked Ink is a liquid that contains pigments and/or dyes and is used to color a surface to produce an image, text, or design. Ink is used for drawing and/or writing with a pen, brush, or quill. Thicker inks, in paste form, are used extensively in letterpress and lithographic printing brushes The term brush refers to devices with bristles, wire or other filaments, used for cleaning, grooming hair, make up, painting, surface finishing and for many other purposes, wax color pencils A pencil is a writing implement or art medium usually constructed of a narrow, solid pigment core inside a protective casing. The case prevents the core from breaking, and also from marking the user’s hand during use, crayons A crayon is a stick of colored wax, charcoal, chalk, or other materials used for writing, coloring, and drawing. A crayon made of oiled chalk is called an oil pastel; when made of pigment with a dry binder, it is simply a pastel. Oil pastels are a popular medium for color artwork. A grease pencil or china marker (UK chinagraph pencil) is made of, charcoals Charcoal is the dark grey residue consisting of impure carbon obtained by removing water and other volatile constituents from animal and vegetation substances. Charcoal is usually produced by slow pyrolysis, the heating of wood, sugar, bone char, or other substances in the absence of oxygen . The resulting soft, brittle, lightweight, black, porous, pastels Pastel is an art medium in the form of a stick, consisting of pure powdered pigment and a binder. The pigments used in pastels are the same as those used to produce all colored art media, including oil paints; the binder is of a neutral hue and low saturation, and markers A marker pen, marking pen, felt-tip pen, or marker, is a pen which has its own ink-source, and usually a tip made of a porous material, such as felt or nylon. Digital tools which simulate the effects of these are also used. The main techniques used in drawing are line drawing, hatching Hatching is an artistic technique used to create tonal or shading effects by drawing (or painting or scribing) closely spaced parallel lines. (It is also used in monochromatic heraldic representations to indicate what the tincture of a "full-colour" emblazon would be.) When lines are placed at an angle to one another, it is called cross-, crosshatching, random hatching, scribbling, stippling Stippling is the creation of a pattern simulating varying degrees of solidity or shading by using small dots. Such a pattern may occur in nature and these effects are frequently emulated by artists, blending, and shading.

Drawing is generally considered distinct from painting Painting is the practice of applying paint, pigment, color or other medium to a surface . The application of the medium is commonly applied to the base with a brush but other objects may be used. In art the term describes both the act and the result which is called a painting. Paintings may have for their support such surfaces as walls, paper,, in which colored pigments are suspended in a liquid medium and are usually applied with a brush. Notable great drawers include Michelangelo, Rembrandt, Raphael and Leonardo da Vinci.

Many people choose drawing as a main art style, or they may use it to make sketches for paintings, sculptures and other types of art. The other term is Engineering Graphics, preferably the language of engineers that simulates Three Dimensional capability of engineer to plan and Implement his ideas. It comprises Projection, Development, Perspective, Section, Intersection, and Isometric ideations.

Printmaking

Main article: Printmaking

Woodblock printing, including images is first seen in China after paper was invented (about A.D. 105). In the West the main techniques have been woodcut, engraving and etching, but there are many others.

Etching

Main article: Etching

Etching is an intaglio method of printmaking in which the image is incised into the surface of a metal plate using an acid. The acid eats the metal, leaving behind roughened areas, or, if the surface exposed to the acid is very thin, burning a line into the plate. The use of the process in printmaking is believed to have been invented by Daniel Hopfer (circa 1470–1536) of Augsburg, Germany, who decorated armour in this way.

Etching is also used in the manufacturing of printed circuit boards and semiconductor devices.

Line Art

Main article: Line art

Line art is a rather non-specific term sometimes used for any image that consists of distinct straight and curved lines placed against a (usually plain) background, without gradations in shade (darkness) or hue (color) to represent two-dimensional or three-dimensional objects. Line art is usually monochromatic, although lines may be of different colors.

Illustration

Main article: Illustration An illustration of a character from a story; also, an illustration of illustrations

An illustration is a visual representation such as a drawing, painting, photograph or other work of art that stresses subject more than form. The aim of an illustration is to elucidate or decorate a story, poem or piece of textual information (such as a newspaper article), traditionally by providing a visual representation of something described in the text. The editorial cartoon, also known as a political cartoon, is an illustration containing a political or social message.

Illustrations can be used to display a wide range of subject matter and serve a variety of functions, such as:

Graphs

A graph or chart is a type of information graphic that represents tabular, numeric data. Charts are often used to make it easier to understand large quantities of data and the relationships between different parts of the data.

Diagrams

Main article: Diagrams

A diagram is a simplified and structured visual representation of concepts, ideas, constructions, relations, statistical data, etc, used to visualize and clarify the topic.

Symbols

Main article: Symbols

A symbol, in its basic sense, is a representation of a concept or quantity; i.e., an idea, object, concept, quality, etc. In more psychological and philosophical terms, all concepts are symbolic in nature, and representations for these concepts are simply token artifacts that are allegorical to (but do not directly codify) a symbolic meaning, or symbolism.

Geometric design

Maps

Main article: Maps

A map is a simplified depiction of a space, a navigational aid which highlights relations between objects within that space. Usually, a map is a two-dimensional, geometrically accurate representation of a three-dimensional space.

One of the first 'modern' maps was made by Waldseemüller.

Photography

Main article: Photography

One difference between photography and other forms of graphics is that a photographer, in principle, just records a single moment in reality, with seemingly no interpretation. However, a photographer can choose the field of view and angle, and may also use other techniques, such as various lenses to distort the view or filters to change the colors. In recent times, digital photography has opened the way to an infinite number of fast, but strong, manipulations. Even in the early days of photography, there was controversy over photographs of enacted scenes that were presented as 'real life' (especially in war photography, where it can be very difficult to record the original events). Shifting the viewer's eyes ever so slightly with simple pinpricks in the negative could have a dramatic effect.

The choice of the field of view can have a strong effect, effectively 'censoring out' other parts of the scene, accomplished by cropping them out or simply not including them in the photograph. This even touches on the philosophical question of what reality is. The human brain processes information based on previous experience, making us see what we want to see or what we were taught to see. Photography does the same, although the photographer interprets the scene for their viewer.

Engineering drawings

Image of a part represented in First Angle Projection Main article: Engineering drawings

An engineering drawing is a type of drawing that is technical in nature, used to fully and clearly define requirements for engineered items. It is usually created in accordance with standardized conventions for layout, nomenclature, interpretation, appearance (such as typefaces and line styles), size, etc.

Computer graphics

Main article: Computer graphics

There are two types of computer graphics: raster graphics, where each pixel is separately defined (as in a digital photograph), and vector graphics, where mathematical formulas are used to draw lines and shapes, which are then interpreted at the viewer's end to produce the graphic. Using vectors results in infinitely sharp graphics and often smaller files, but, when complex, vectors take time to render and may have larger file sizes than a raster equivalent.

A screenshot from the 2007 video game Crysis displaying extremely photo-realistic real-time computer graphics

In 1950, the first computer-driven display was attached to MIT's Whirlwind I computer to generate simple pictures. This was followed by MIT's TX-0 and TX-2, interactive computing which increased interest in computer graphics during the late 1950s. In 1962, Ivan Sutherland invented Sketchpad, an innovative program that influenced alternative forms of interaction with computers.

In the mid-1960s, large computer graphics research projects were begun at MIT, General Motors, Bell Labs, and Lockheed Corporation. Douglas T. Ross of MIT developed an advanced compiler language for graphics programming. S.A.Coons, also at MIT, and J. C. Ferguson at Boeing, began work in sculptured surfaces. GM developed their DAC-1 system, and other companies, such as Douglas, Lockheed, and McDonnell, also made significant developments. In 1968, ray tracing was invented by Apple

During the late 1970s, personal computers became more powerful, capable of drawing both basic and complex shapes and designs. In the 1980s, artists and graphic designers began to see the personal computer, particularly the Commodore Amiga and Macintosh, as a serious design tool, one that could save time and draw more accurately than other methods. 3D computer graphics became possible in the late 1980s with the powerful SGI computers, which were later used to create some of the first fully computer-generated short films at Pixar. The Macintosh remains one of the most popular tools for computer graphics in graphic design studios and businesses.

Modern computer systems, dating from the 1980s and onwards, often use a graphical user interface (GUI) to present data and information with symbols, icons and pictures, rather than text. Graphics are one of the five key elements of multimedia technology.

3D graphics became more popular in the 1990s in gaming, multimedia and animation. In 1996, Quake, one of the first fully 3D games, was released. In 1995, Toy Story, the first full-length computer-generated animation film, was released in cinemasSince then, computer graphics have become more accurate and detailed, due to more advanced computers and better 3D modeling software applications, such as Maya (software), 3D Studio Max, and Cinema 4D.

Another use of computer graphics is screensavers, originally intended to preventing the layout of much-used GUIs from 'burning into' the computer screen. They have since evolved into true pieces of art, their practical purpose obsolete; modern screens are not susceptible to such burn in artifacts.

Web graphics

Signature art used on web forums

In the 1990s, Internet speeds increased, and Internet browsers capable of viewing images were released, the first being Mosaic. Websites began to use the GIF format to display small graphics, such as banners, advertisements and navigation buttons, on web pages. Modern web browsers can now display JPEG, PNG and increasingly, SVG images in addition to GIFs on web pages. SVG, and to some extent VML, support in some modern web browsers have made it possible to display vector graphics that are clear at any size. Plugins expand the web browser functions to display animated, interactive and 3-D graphics contained within file formats such as SWF and X3D.

Modern web graphics can be made with software such as Adobe Photoshop, the GIMP, or Corel Paint Shop Pro. Users of Microsoft Windows have MS Paint, which many find to be lacking in features. This is because MS Paint is a drawing package and not a graphics package.

Numerous platforms and websites have been created to cater to web graphics artists and to host their communities. A growing number of people use create internet forum signatures—generally appearing after a user's post—and other digital artwork, such as photo manipulations and large graphics.

Uses

Graphics are visual elements often used to point readers and viewers to particular information. They are also used to supplement text in an effort to aid readers in their understanding of a particular concept or make the concept more clear or interesting. Popular magazines, such as TIME, Wired and Newsweek, usually contain graphic material in abundance to attract readers, unlike the majority of scholarly journals. In computing, they are used to create a graphical interface for the user; and graphics are one of the five key elements of multimedia technology. Graphics are among the primary ways of advertising the sale of goods or services.

Business

Graphics are commonly used in business and economics to create financial charts and tables. The term Business Graphics came into use in the late 1970s, when personal computers became capable of drawing graphs and charts instead of using a tabular format. Business Graphics can be used to highlight changes over a period of time.

Advertising

Advertising is one of the most profitable uses of graphics; artists often do advertising work or take advertising potential into account when creating art, to increase the chances of selling the artwork.

Political

The use of graphics for overtly political purposes—cartoons, graffiti, poster art, flag design, etc—is a centuries old practice which thrives today in every part of the world. The Northern Irish murals are one such example.

Education

Graphics are heavily used in textbooks, especially those concerning subjects such as geography, science, and mathematics, in order to illustrate theories and concepts, such as the human anatomy. Diagrams are also used to label photographs and pictures.

Educational animation is an important emerging field of graphics. Animated graphics have obvious advantages over static graphics when explaining subject matter that changes over time.

The Oxford Illustrated Dictionary uses graphics and technical illustrations to make reading material more interesting and easier to understand. In an encyclopedia, graphics are used to illustrate concepts and show examples of the particular topic being discussed.

In order for a graphic to function effectively as an educational aid, the learner must be able to interpret it successfully. This interpretative capacity is one aspect of graphicacy.

Film and animation

Computer graphics are often used in the majority of new feature films, especially those with a large budget. Films that heavily use computer graphics include The Lord of the Rings film trilogy, the Harry Potter films, Spider-Man and War of the Worlds.

Graphics education

The majority of schools, colleges and universities around the world educate students on the subject of graphics and art.

The subject is taught in a broad variety of ways, each course teaching its own distinctive balance of craft skills and intellectual response to the client's needs.

Some graphics courses prioritize traditional craft skills—drawing, printmaking and typography—over modern craft skills. Other courses may place an emphasis on teaching digital craft skills. Still other courses may downplay the crafts entirely, concentrating on training students to generate novel intellectual responses that engage with the brief. Despite these apparent differences in training and curriculum, the staff and students on any of these courses will generally consider themselves to be graphic designers.

The typical pedagogy of a graphic design (or graphic communication, visual communication, graphic arts or any number of synonymous course titles) will be broadly based on the teaching models developed in the Bauhaus school in Germany or Vkhutemas in Russia. The teaching model will tend to expose students to a variety of craft skills (currently everything from drawing to motion capture), combined with an effort to engage the student with the world of visual culture.

Famous graphic designers

Aldus Manutius designed the first Italic type style which is often used in desktop publishing and graphic design. April Greiman is known for her influential poster design. Paul Rand is well known as a design pioneer for designing many popular corporate logos, including the logo for IBM, NeXT and UPS. William Caslon, during the mid-18th century, designed many typefaces, including ITC Founder's Caslon, ITC Founder's Caslon Ornaments, Caslon Graphique, ITC Caslon No. 224, Caslon Old Face and Big Caslon.

Examples of graphics

Photograph

Drawing

Drawing

See also

References

External links

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What graphics card should i buy for my laptop?
Q. I have a dell inspiron 1525. I run Age of Empires 3 on it, but it can't run smoothly unless i change the graphics options to 16 bit, resolution all the way down, shading off, etc... Even at this state it can still get choppy if there's too much going on. What graphics card should i get for it and how much would it cost?
Asked by Steve - Tue May 11 17:33:15 2010 - - 2 Answers - 0 Comments

A. You can't. The laptop has no place to put a graphics card, no way to supply the power a graphics card would require, and no way to remove with the heat a graphics card would produce.
Answered by JoelKatz - Tue May 11 17:38:09 2010

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